Overview - Vocations
There are seven different vocations you can choose from when you visit a
Master or Mistress of Apprentices.
Each vocations will provide you with three skill paths (I'll refer to them as
professions). There are ten different professions you can get.
Avid tradeskillers will probably want to play a character of each vocation,
but if your time is limited, and you want to maximise the number of professions
while keeping the number of characters fewer, you will be able to see you can
cover all professions with just 4 vocations. (these are the ones in bold).
If you want to change vocation when you next visit the Master or Mistress of
Apprentices, you can! You will keep all experience gained in a particular profession
ONLY if both vocations use that profession. For example, if you swap from
Yeoman to Historian, any experience gained in Farming will be kept, but any experience
gained in Cooking will be lost. This includes recipes scribed!
"Recipes (number)" indicates the total number of recipes for that class. The total under the vocation
name is simply a sum of the recipes for each class in that vocation.
I must point out that not all the recipes available are currently in my database, but I'm working on it.
(you'll see xx/yy where xx is the number
of recipes IN the database, and yy is the total number I know of..)
| Vocations |
Professions |
Armourer recipes: 1072 |
Armsman recipes: 410 |
Explorer recipes: 700 |
Historian recipes: 394 |
Tinker recipes: 240 |
Woodsman recipes: 308 |
Yeoman recipes: 850 |
Cook recipes : 74/74 |
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Farmer recipes : 112/112 |
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Forester recipes : 15/15 |
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Jeweller recipes : 140/140 |
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Metalsmith recipes : 215/380 |
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Prospector recipes : 21/21 |
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Scholar recipes : 10/74 |
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Tailor recipes : 3/656 |
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Weaponsmith recipes : 5/201 |
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Woodworker recipes : 0/176 |
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Professions can be further broken down into types:
- Gathering; Farmer, Forester, Prospector
- Production; Cook, Jeweller, Metalsmith, Scholar, Tailor, Weaponsmith, Woodworker
Gathering Professions
Farmer: Plants seeds, tends to the fields and harvests finished products.
Forester: Gathers wood and other resources from the forest, and processes them.
Can process raw hides into leather.
Prospector: Mines metal from ore, and processes metal and gems.
Production Professions
Cook: A provider of fine foodstuffs and drinkables. These help you regain strength lost in combat.
Jeweller: Makes sparkly pretty jewelry. These not only look pretty, but can benefit you in many ways.
Metalsmith: Makes metal armour and shields. The more skilled a metalsmith, the finer the items can be produced.
Scholar: A scholar needs scraps of lore to make scrolls that can benefit all sorts of people. Also potions!
Tailor: Makes clothing, including robes, from cloth. Also leather armour. With time, can make some beautiful items!
Weaponsmith: All metal weapons can be made by the Weaponsmith. Axes, Swords, daggers.. From simple bronze varieties to weapons of great renown!
Woodworker: A woodworker makes all manner of wooden items - bows, staves, clubs. Look no further for your bashing sticks!